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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_3284_c_king / frame_27 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1600 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 21 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 356)
  9.    {
  10.       if(eval("\x01") != 276)
  11.       {
  12.          if(eval("\x01") != 992)
  13.          {
  14.             if(eval("\x01") == 754)
  15.             {
  16.                set("\x01",eval("\x01") - 678);
  17.                break;
  18.             }
  19.             if(eval("\x01") == 76)
  20.             {
  21.                set("\x01",eval("\x01") + 39);
  22.                continue;
  23.                continue;
  24.             }
  25.             if(eval("\x01") != 636)
  26.             {
  27.                if(eval("\x01") != 115)
  28.                {
  29.                   if(eval("\x01") != 60)
  30.                   {
  31.                      if(eval("\x01") != 167)
  32.                      {
  33.                         if(eval("\x01") != 107)
  34.                         {
  35.                            if(eval("\x01") != 434)
  36.                            {
  37.                               if(eval("\x01") == 746)
  38.                               {
  39.                                  set("\x01",eval("\x01") + 128);
  40.                                  Say("King","smile","You are now dismissed, Guards. You\'d better get some rest! It\'s been a long, tiring day for you three, I\'m sure!");
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 874)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 874);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") - 374);
  50.                            ┬º┬ºpush("\x0f");
  51.                         }
  52.                         set("\x01",eval("\x01") + 327);
  53.                         var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  54.                         {
  55.                            return 1600 % 511 * 5;
  56.                         };
  57.                         continue;
  58.                      }
  59.                      set("\x01",eval("\x01") + 825);
  60.                      ┬º┬ºpush(!function ┬º\x01\x02┬º()
  61.                      {
  62.                         return 1600 % 511 * 5;
  63.                      });
  64.                      continue;
  65.                   }
  66.                   set("\x01",eval("\x01") + 107);
  67.                   ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  68.                   {
  69.                      return 1600 % 511 * 5;
  70.                   }));
  71.                   continue;
  72.                }
  73.                set("\x01",eval("\x01") - 8);
  74.                ┬º┬ºpush("\x0f");
  75.                ┬º┬ºpush(1);
  76.             }
  77.             set("\x01",eval("\x01") + 118);
  78.             if(function ┬º\x01\x02┬º()
  79.             {
  80.                return 1600 % 511 * 5;
  81.             })
  82.             {
  83.                set("\x01",eval("\x01") - 678);
  84.             }
  85.          }
  86.          set("\x01",eval("\x01") - 246);
  87.          if(function ┬º\x01\x02┬º()
  88.          {
  89.             return 1600 % 511 * 5;
  90.          })
  91.          {
  92.             set("\x01",eval("\x01") + 0);
  93.          }
  94.          continue;
  95.       }
  96.       set("\x01",eval("\x01") - 161);
  97.       continue;
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") + 280);
  101.    ┬º┬ºpush(true);
  102. }
  103.